![]() While I have many problems with how the game chose to tell its stories in chapter 1, I was okay with the story itself. There was a time where I died in the middle of a chain of events, resulting in me needing to restart the entire sequence all over again, which was about 30 minutes’ worth of game time – It was an absolute bummer. Speaking more on this peculiar autosave function, there are instances where it would not save for several hours straight, resulting in progress loss if your game crashes abruptly. So, not only did I have to wait for so long to unlock multiplayer in chapter 2, but now that I have unlocked it, the game kicked my progression back by 6 painful hours? I almost gave up, almost. Why from 6 hours ago, though? Because of how the auto-save function works. There was no way to reverse this effect except reloading the last saved file which happened to be from 6 hours ago. I joined an online session hosted by a player who was Chapter 3 in progression, and upon returning to my own session, I noticed that my own game was bugged, and my progression was then stuck at Chapter 3. ![]() And little did I know, the multiplayer was broken. I had just begun Chapter 2 and was 22 hours into the game by that time I decided to play some co-op with folks online. Multiplayer, the staple function in recent SAO games is locked until chapter 2. I was more curious about the Sword Art finishing moves that ALSO ONLY UNLOCKS AFTER 15-20 HOURS OF GAMEPLAY. Who honestly cares about appearance anymore after 15 hours? By the time I reached chapter 2, I could not care less about how my character looked anymore. ![]() Simple features like character customisations are locked until Chapter 2 for reasons only the developers can fathom. Which begs the question… why aren’t they available earlier? Attractive features are locked until at least 15 hours later. This would be the case for the 15-20 hours in chapter 1, where most of the game’s best features are not even available yet. Imagine feeling hyped and wanted to bash stuff in only for a 15 minutes long dialogues to kick in… It was a massive turn off. And because the ratio of actual game time to the visual novel is equally balanced at 1:1, I have lost count how many times I have got my rhythm disrupted. ![]() The game is separated into 2 bits, one is the part that actually lets you do combat and exploration, while the other is the passive Visual Novel mode that crowds you with too many cringey dialogues and cutscenes. Chapter 1 was focused on their quest to find Alice and while it seemed fine at first, problems quickly became apparent.Ĭhapter 1 is 15-20 hours long and is in no way fun to play. The story introduces important characters like Kirito (the protagonist) and his bff, Eugeo, and sets the player on the path of finding Alice, the duo’s childhood friend. I sincerely welcomed this because newcomers to the series will be brought up to speed. So, chapter 1 starts and understandably so, the game kicked off covering the Alicization arc portion from the anime. I thought I had won the jackpot! Problems right off the bat. Turns out, I did not even need to argue my case. “I have kept myself updated on the Anime Series and have played the franchise’s previous instalments, I am the right guy for the job so, give it to me!” – Me. So, when the review code for Sword Art Online Alicization Lycoris came, I made it a point to debate with my Managing Editor on why I should be the one to review this game. Me being a fan of Sword Art Online, in general, contributed greatly towards my hype and excitement for this title. I had great hopes for this game before it was launched.
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